After getting in contact with the studio, co-founder and software developer Shuichi Aizawa was kind enough to sit down for an interview with me:
Q: How was Studio Mercato created? Where did you all meet?
Q: Your Company is based out of New York, What was the reasoning behind being based on the East Coast and not the West Coast?
Q: How do you come up with new and fresh ideas for games to develop?
Q: You currently have 4 titles under your belt, 3 in development and 1 currently out on the market. Which of these titles are you the most excited about? Why?
Q: This past year, Studio Mercato went to PAX East and unveiled your latest title Crystal Brawl. With the game being a hit at PAX East, do you see your games being unveiled at other large conventions such as E3 in the near future?
Q: Studio Mercato makes games that are geared more towards mobile devices (iPad, Android, iOS, etc.) with 2 that are compatible with the Wii U and PC, and 1 designed to be played in an Arcade. Why steer away from consoles such as PlayStation and Xbox?
Q: Will we see a new game from Studio Mercato this year or early next year?
A special thanks goes out to Shuichi Aizawa and the rest of the team from Studio Mercato for this interview, and I hope we all see your hard work pay off upon the release of your games. Stay New York strong. Thanks again, Studio Mercato, and keep up the good work.
To learn more about Studio Mercato, check out their website.